

Added about 1500 new (sur)names and about 250 custom portraits (for ESO characters mostly)

Changed religion of ashlander tribes to deadric cults. Added a new religions - Yokudan Pantheon (for redguards), Akaviri, Maormer, The Eight (unused in this version). New audio, music, IU, animations, banners, battlefield models, skies, water, etc New Custom stratmap (settlement/ports/.) models for many cultures. Especially for bretons, nords, imperials and altmers due to the new factions (see the previews) Many new units and and especially many reskins. Several factions can turn horde when loose their settlements - Orsinium, Reachmen, Ashlanders, Undead. New events and invasions (Akaviri/Maormer/.). Many custom campagns across 3 eras, see below. Garisson script is included only for H and VH difficulty. The AI get different bonus based on what difficulty you pick. Ovehauled AI (using Skynet AI now) and difficulty system. Shadow mechanics mean, that characters mey revolt from one faction and join the other, based on loyalties and leaders' authorities. 3 couples of shadow factions - Empire/Cyrodiil, Summerset/Thalmor and Haafingar/Eastmarch. One of the most essential features of this version are lore guilds, missions and dungeons. 2 originally unplayable factions are now payable (in some scenarios ) - Worm Cult (The Undead) and Daedric Realms.

The Reachmen are always a starting faction, while the Maormer/Akaviri may later invade 4 New unplayable factions - Clans of The Reach (horde faction), Akaviri Invaders, Maormer Invaders and Dungeon faction. 5 new fully playable factions - Kingdom of Evermore, Kingdom of Sharnhelm, Hold of Haafingar, Kingdom of Cyrodiil, Council of Thalmor (a very short version, likely forgot most of stuff) See the Guide to the Features of the Mod - READ HERE The First Place in Modding Awards 2016, category Mods/Submods! released the 30th March, second Hotfix released 29th October 2021, 2.0.4. (BETA released December 26th 2020, FINAL version released 3th January 2021, 2.0.1.
